Worlds & levels
A world for every age
Six levels, each with its own world. Age sets the start, a placement game fine-tunes it, and the level grows on your child's birthday.
The six levels
| Level | Name | World | Ages |
|---|---|---|---|
| Level 1 | Tiny Steps | Sunny Meadow | Age 3 |
| Level 2 | Starters | Seaside Cove | Age 4 |
| Level 3 | Explorers | Jungle Trail | Ages 5–6 |
| Level 4 | Builders | Balloon Sky Islands | Ages 7–8 |
| Level 5 | Thinkers | Crystal Mountains | Ages 9–10 |
| Level 6 | Achievers | Starship Galaxy | Ages 11–12 |
Inside a world
Each world has 4 stages, with units in every subject and about 8 lessons in each unit. A level check ends stage 4.
For example, Jungle Trail has Leafy Gate, Waterfall Path, Rope Bridge and Treetop Camp.
How the level is chosen
Parents can switch "Grow with age" to "Ask me first".
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Birthday month and year
They set the starting level.
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A short placement game
It fine-tunes the start, by at most one level.
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Every day and every birthday
Games adapt every day, and the level moves up on the birthday.
Eight subjects
- Reading & Words
- Maths
- Science
- World & Nature
- Brain & IQ
- Coding
- Art & Music
- Feelings & Life Skills